Star Citizen Patch 3.22.0 Highlights:
New Features
- Locations: Added 15 new Derelict Settlements with mission gameplay, social elements, and shops across Hurston and microTech.
- Gameplay – Salvage: Structural: Introducing the ability to transform salvaged ship chunks into refinable materials, enhancing the salvage profession with additional functionality for the DRAKE Vulture and AEGIS Reclaimer.
- Inventory: Openable Cargo Containers: Players can now store commodities and items in new 1, 2, 4, and 8 SCU containers, allowing for individual item sales.
- Ships and Vehicles: Introduced the Aopoa San’tok.yāi and Origin X1, X1 Velocity, and X1 Force vehicles.
Feature Updates
- Characters: Updated the character customizer with 20 new hairstyles, including longer options and improvements to existing short hairstyles.
- Locations: Enhanced MicroTech locations with denser forests and increased the range of Crusader Planet Comm Arrays.
- Gameplay – Procedural Weapon Recoil and FPS Combat Balance: Implemented Procedural Weapon Aim Recoil to diversify weapon sandbox, including weapon balance updates and player health adjustments.
- Tractor/Towing UI Updates: Improved UI readability for tractor beams and towing operations.
- Ship Mining Balance Pass: Adjusted scaling for ship-mineable nodes to align with Prospector difficulties.
- Ships and Vehicles: Removed shield components from most bikes, considered Gravlev Vehicles as ground vehicles when spawning at ASOP Terminals, and adjusted spring stiffness for Hover Bikes.
- Weapons and Items: Made changes to weapon ammo counts, projectile speeds, and weapon damage for various weapons.
Bug Fixes
Resolved numerous issues across the game, including AI behavior, UI improvements, vehicle stability, and various quality-of-life fixes.
Arena Commander 3.22.0 Patch Notes Highlights:
- Multicrew & Spawn Locations: Multicrew gameplay introduced to Squadron Battle, Team Tank Battle, Free Flight, and Swarm modes. Players can spawn as Turret or Crew and customize FPS loadouts.
- In-Game Vehicle Selection: Allows players to choose their vehicle in-game and switch between respawns in dogfighting modes.
- Endless Vanduul Swarm: Replaced the core Vanduul Swarm mode with Endless Vanduul Swarm, following player feedback on difficulty and balance.
- Experimental Modes: Rotating limited-time game modes added, such as Gun Rush, Kill Collector, Team Elimination, Duo Showdown, and Tank Royale.
- Master Modes: Expanded the setup to additional ships, including Buccaneer, Gladius, F7C-M Super Hornet, Vanguard Warden, and various game modes.
- New Maps: Added Bloodshot Ridge, Maker’s Point, and Pyro Jump Point maps for different game modes.
- Achievements: Introduced new achievements with associated Spectrum Badges.
These are the key highlights of Star Citizen Patch 3.22.0 and Arena Commander 3.22.0, bringing a variety of new features, improvements, and bug fixes to enhance the gameplay experience.